The Gnomon Workshop – Creating a Monolithic City in Unreal Engine 5.Udemy – Maya for Beginners: Complete 3D Animation Masterclass 2023.Udemy – Learn to Sculpt Creatures in Zbrush for Beginners.Model and render with the best combo ever OF3D Academy – E.Motion Archviz Animation.In this class, the art of surfacing with low level and highly efficient geometry operations is taught and demonstrated for changing topology as well as splintering effects. The final phase of any destruction shot is producing a renderable result from low resolution or proxy objects. In this class, you will see how a heavy simulation may be approached and navigated with speed and control. Here a normally cumbersome and heavy simulation is broken into small and directable parts using time manipulation.ĬLASS 9: TAKING CONTROL OF HEAVY SIMULATIONSĪ heavy simulation often strikes fear into juniors and seniors alike and can lead to long iteration times and cumbersome workflows. The distortion of time and 3D space is a highly underused and powerful methodology when approaching rigid body simulations. This class sets its sights wide and all encompassing with a move into larger constraint relationships between major objects and material types.ĬLASS 8: SCULPTING SIMULATIONS WITH TRANSFORMS AND TIMING The science and art of orchestrating larger destruction scenes is crafted through rigorous testing and organizational practices. Practice in applying this constraint type will aid in previously difficult simulations involving bending, breaking, or mechanical parts.Ĭonstraint workflows are applied to create highly specialized and powerful relationships between rigid objects to mimic soft body technology for a blazing performance and stability improvement. The use and application of the cone-twist constraint type is clearly on display in a highly rotational and complex object: an office chair with wheels. The special needs of the rotational cone-twist constraint type are discussed in detail and applied in a simple test scenario. In this class, core constraint concepts and logic are applied to create highly specific constraint relationships. In this class, low level geometry processes will be used to create an incredibly efficient and direct-able fracture pattern.Ĭonstraints are the life-blood of a destruction simulation. Using pre-made tools is good for a start, but custom fracturing is the key to getting a fast and reliable look from destruction. He also conducts formal training at dedicated institutions such as Animation Workshop and fxphd.ĬLASS 1: DESTRUCTION WORKFLOW OVERVIEW & CUSTOM FRACTURINGĪn overview of mentalities and workflows for large and complex destruction simulation. Post motion processing can final a tough destruction shot in days instead of weeks.įor many years Andrew has been recognized by industry as an FX TD and trainer.Movie creditsstudios include /Mummy 3, Aliens in the Attic, Invictus, Thor, Sucker Punch, Transformers 3, Jack the Giant Slayer, and Ender’s Game at studios Digital Domain, Rhythm and Hues, and Animal Logic.He’s conducted many seminars around the world and written articles, authored a Houdini book, and heads initiatives like the Houdini Music Toolset. Testing for realism can be performed prior to simulation and the simulation can be assessed both as a scientist as well as an animator. Constraints between rigid body objects should be varied and appropriate based on material type. Realistic destruction starts with reference and high quality, representative fractures. Technical methods as well as eye development come together in the course and you’ll be guided through the complete destruction process, producing a realistic final result. This course will guide you through the latest destruction processes and workflows using Houdini and Bullet. Title: FXPHD – HOU230 – Realistic Destruction Workflows Duration 6h 15m Project Files Included MP4
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